ClubsLab EA FC 27 / Pro Clubs

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Skill Moves
Weak Foot
Pace
Ball Control
Shooting
Passing
Defending
Physical

Matching archetypes

AP are allocated to meet more requirements: cheaper attributes first, then remaining points to other targets. Field entry order does not affect the result. Unreached targets are shown in orange

Set attributes, star ratings or PlayStyles

How the finder works

What to enter

Select an outfield player or goalkeeper and a level up to 55. Enter target final attributes from 1 to 99. Empty fields are ignored. Skill Moves and Weak Foot set minimum star ratings

Body and boosts

Bonuses from other developed archetypes and your club are included when enabled in Boosts. Select the saved presets you want to use

Enable height and weight effects in Body. Leave the values empty to use each archetype's neutral body. Archetypes outside the selected height or weight range are excluded

How AP are allocated

Star upgrades are paid first. AP then goes to less costly attribute targets to meet more requirements. Remaining points reduce other shortfalls. Field entry order does not affect the result

Results update automatically. With gold styles selected, archetypes with both PlayStyles+ come first, then those with one, then none. Within each group, exact matches lead, followed by remaining AP, including when attributes are unreachable. Without gold selections, partial matches also consider how many requirements are met and the size of the shortfall

PlayStyles

Silver / Gold switches the same style grid. Each mode keeps its own selections. Gold mode allows up to 2 PlayStyles+: the finder checks signature and specialization gold styles for your level. A silver style or club bonus cannot replace a required PlayStyle+

In Silver mode, select up to 4 styles. Attribute targets automatically rise to meet their requirements; higher targets stay unchanged. Removing a style reverts automatic increases unless another selected style needs them or you edited them manually. A personal style needs raw attribute requirements and a free slot: slots unlock at levels 5, 15, 40 and 55. The finder compares base signature styles with specializations providing your chosen gold styles. Specialization requirements exclude bonuses and count towards total AP; shared requirements are paid only once. If a specialization is needed, its name and requirements appear in the result. A second gold style unlocks at level 55. A specialization replaces one of the two gold styles; the finder checks both choices. Gold styles do not use personal slots. The selected specialization carries over to the builder

Shared requirements are paid only once. A shortage of AP, an attribute cap or missing slot leaves the archetype as a partial match. Only personal styles actually unlocked carry over to the builder

Upgrades and final ratings

Raw upgrades stop at the archetype cap. Body, club and other archetype bonuses are added on top and may raise the final rating above it. Specialization requirements exclude bonuses

«Upgrades shows the rating before bonuses. For a target of 90 pace, 88 (+2) / 90 means buy 88 and receive another +2 from bonuses

«Final shows the rating with bonuses: the same example displays 90 / 90. Switching changes only the display, not AP spent

When a target cannot be reached

Orange marks unmet targets. The reason appears alongside: not enough AP, an archetype cap or an unknown upgrade cost. Missing attributes or stars do not exclude the archetype from results

«Remaining AP shows free points / total level budget. Not enough AP shows extra points needed for reachable targets, including stars and after deducting free AP. Zero does not remove archetype caps or personal slot limits – extra AP cannot change them

Results and saving

Expand a result to view its details. Open in builder carries over the calculated build with body, stars and boosts. Finder settings stay in this browser. Reset clears targets while keeping boost sources and presets

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