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EA revises upgrade costs for all 13 FC 27 archetypes

All 87 AP pricing changes by archetype, new specialization requirements, the point reset and EA compensation.

EA announced attribute pricing changes for Clubs and The Grounds. The update affects 87 attributes across 13 archetypes, plus requirements for four specializations.

The developers explained that some attributes had been assigned to the wrong pricing tiers. The changes aim to emphasise archetype strengths: core attributes become more affordable, while upgrades outside an archetype's focus cost more.

How to read the new prices

The cost of a point depends on the attribute's pricing tier and current rating. The difference may be small at low ratings and much larger near 99.

The tables show one upgrade: 75 → 76, 85 → 86 and 90 → 91. Each example lists old and new AP costs separately. This is the cost of one point, not the entire upgrade to that rating.

Green marks a decrease and red an increase. A dash means the archetype's starting rating is already above the example, making that step unavailable.

EA published the direction of the changes. Exact pricing tiers come from a community breakdown and are used to calculate these examples.

Changes by archetype

Finishing, Reactions, Composure and Volleys become cheaper. Pace, Agility and Dribbling require noticeably more points.

Scroll horizontally to see all columns →

Attribute75 → 76 · Before, AP75 → 76 · After, AP85 → 86 · Before, AP85 → 86 · After, AP90 → 91 · Before, AP90 → 91 · After, AP
Acceleration6811151520
Sprint Speed38615820
Agility38615820
Ball Control468111115
Dribbling38615820
Vision36611815
Reactions4386118
Composure641181511
Finishing8615112015
Volleys4386118

Acceleration and Short Passing become cheaper. Balance, Composure, Vision and Shot Power cost more.

Scroll horizontally to see all columns →

Attribute75 → 76 · Before, AP75 → 76 · After, AP85 → 86 · Before, AP85 → 86 · After, AP90 → 91 · Before, AP90 → 91 · After, AP
Balance36611815
Composure36611815
Vision468111115
Shot Power36611815
Volleys3468811
Acceleration8615112015
Short Passing8615112015
Curve4386118

Sprint Speed and Agility become cheaper, while Dribbling and several passing and shooting attributes become more expensive.

Scroll horizontally to see all columns →

Attribute75 → 76 · Before, AP75 → 76 · After, AP85 → 86 · Before, AP85 → 86 · After, AP90 → 91 · Before, AP90 → 91 · After, AP
Dribbling36611815
Vision3468811
Short Passing6811151520
Curve3468811
Long Shots36611815
Sprint Speed8615112015
Agility8615112015

Heading Accuracy, Jumping and Strength become more affordable. Acceleration and Short Passing move into the most expensive tier.

Scroll horizontally to see all columns →

Attribute75 → 76 · Before, AP75 → 76 · After, AP85 → 86 · Before, AP85 → 86 · After, AP90 → 91 · Before, AP90 → 91 · After, AP
Acceleration38615820
Ball Control36611815
Short Passing38615820
Curve3468811
Finishing6811151520
Heading Accuracy641181511
Jumping4386118
Strength641181511

Dribbling, Curve and Long Shots become cheaper. Agility has the largest increase: the example cost of one point rises from 8 to 20 AP.

Scroll horizontally to see all columns →

Attribute75 → 76 · Before, AP75 → 76 · After, AP85 → 86 · Before, AP85 → 86 · After, AP90 → 91 · Before, AP90 → 91 · After, AP
Agility38615820
Reactions3468811
Ball Control36611815
Composure468111115
Long Passing36611815
Dribbling8615112015
Curve4386118
Long Shots641181511

Standing Tackle and Aggression become cheaper. Sprint Speed, Crossing and Sliding Tackle cost more.

Scroll horizontally to see all columns →

Attribute75 → 76 · Before, AP75 → 76 · After, AP85 → 86 · Before, AP85 → 86 · After, AP90 → 91 · Before, AP90 → 91 · After, AP
Sprint Speed38615820
Crossing36611815
Sliding Tackle36611815
Standing Tackle8615112015
Aggression63116158

Agility, Reactions, Ball Control and Long Passing become cheaper. Short Passing and Interceptions move from the cheapest tier to the most expensive.

Scroll horizontally to see all columns →

Attribute75 → 76 · Before, AP75 → 76 · After, AP85 → 86 · Before, AP85 → 86 · After, AP90 → 91 · Before, AP90 → 91 · After, AP
Short Passing38615820
Long Shots468111115
Interceptions38615820
Defensive Awareness36611815
Strength36611815
Agility8615112015
Reactions4386118
Ball Control641181511
Long Passing641181511

Interceptions, Defensive Awareness and Strength become cheaper. Acceleration and Standing Tackle become much more expensive.

Scroll horizontally to see all columns →

Attribute75 → 76 · Before, AP75 → 76 · After, AP85 → 86 · Before, AP85 → 86 · After, AP90 → 91 · Before, AP90 → 91 · After, AP
Acceleration38615820
Shot Power468111115
Standing Tackle38615820
Stamina3468811
Aggression3468811
Interceptions8615112015
Defensive Awareness641181511
Strength641181511

All three changes are increases. No attributes become cheaper in this list.

Scroll horizontally to see all columns →

Attribute75 → 76 · Before, AP75 → 76 · After, AP85 → 86 · Before, AP85 → 86 · After, AP90 → 91 · Before, AP90 → 91 · After, AP
Heading Accuracy3468811
Sliding Tackle468111115
Strength3468811

Crossing and Stamina become cheaper. Acceleration, Dribbling and Interceptions move into the most expensive tier.

Scroll horizontally to see all columns →

Attribute75 → 76 · Before, AP75 → 76 · After, AP85 → 86 · Before, AP85 → 86 · After, AP90 → 91 · Before, AP90 → 91 · After, AP
Acceleration38615820
Balance36611815
Dribbling38615820
Interceptions38615820
Crossing641181511
Stamina4386118

Ball Control becomes cheaper. The other four changes raise prices, particularly Standing Tackle.

Scroll horizontally to see all columns →

Attribute75 → 76 · Before, AP75 → 76 · After, AP85 → 86 · Before, AP85 → 86 · After, AP90 → 91 · Before, AP90 → 91 · After, AP
Composure3468811
Long Passing3468811
Defensive Awareness3468811
Standing Tackle38615820
Ball Control641181511

GK Reflexes becomes cheaper. Acceleration, Short Passing and GK Positioning cost more.

Scroll horizontally to see all columns →

Attribute75 → 76 · Before, AP75 → 76 · After, AP85 → 86 · Before, AP85 → 86 · After, AP90 → 91 · Before, AP90 → 91 · After, AP
Acceleration36611815
Short Passing36611815
GK Positioning38615820
GK Reflexes8615112015

GK Positioning becomes cheaper. Ball Control, Vision, Long Passing, GK Kicking and GK Reflexes require more AP.

Scroll horizontally to see all columns →

Attribute75 → 76 · Before, AP75 → 76 · After, AP85 → 86 · Before, AP85 → 86 · After, AP90 → 91 · Before, AP90 → 91 · After, AP
Ball Control3468811
Vision3468811
Long Passing3468811
GK Kicking36611815
GK Reflexes6811151520
GK Positioning8615112015

Specialization requirement changes

Attacking Positioning is removed from four specializations' requirements. A different attribute at the same 90 rating replaces it.

Scroll horizontally to see all columns →

Archetype and specializationBeforeAfter
– JokerAttacking Positioning 90Curve 90
– InvaderAttacking Positioning 90Sprint Speed 90
– HunterAttacking Positioning 90Balance 90
– RunnerAttacking Positioning 90Aggression 90

The other requirements stay the same. Attacking Positioning remains an attribute in the game.

AP reset and compensation

EA scheduled the update and allocated-point reset by 22 October, 12:00 Moscow time. Each archetype's level and total AP are retained; only upgrades need to be allocated again.

Players who had already created a Pro were promised:

  • 5,000 club coins.
  • A 1.75× AXP multiplier for six matches.

Once new pricing applies, an existing build may need a different allocation: savings in some attributes may not offset increases elsewhere.

Sources: EA's official announcement and the community breakdown of pricing tiers and specialization requirements.

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