EA revises upgrade costs for all 13 FC 27 archetypes
All 87 AP pricing changes by archetype, new specialization requirements, the point reset and EA compensation.

EA announced attribute pricing changes for Clubs and The Grounds. The update affects 87 attributes across 13 archetypes, plus requirements for four specializations.
The developers explained that some attributes had been assigned to the wrong pricing tiers. The changes aim to emphasise archetype strengths: core attributes become more affordable, while upgrades outside an archetype's focus cost more.
How to read the new prices
The cost of a point depends on the attribute's pricing tier and current rating. The difference may be small at low ratings and much larger near 99.
The tables show one upgrade: 75 → 76, 85 → 86 and 90 → 91. Each example lists old and new AP costs separately. This is the cost of one point, not the entire upgrade to that rating.
Green marks a decrease and red an increase. A dash means the archetype's starting rating is already above the example, making that step unavailable.
EA published the direction of the changes. Exact pricing tiers come from a community breakdown and are used to calculate these examples.
Changes by archetype
Finishing, Reactions, Composure and Volleys become cheaper. Pace, Agility and Dribbling require noticeably more points.
Scroll horizontally to see all columns →
| Attribute | 75 → 76 · Before, AP | 75 → 76 · After, AP | 85 → 86 · Before, AP | 85 → 86 · After, AP | 90 → 91 · Before, AP | 90 → 91 · After, AP |
|---|---|---|---|---|---|---|
| Acceleration | 6 | 8 | 11 | 15 | 15 | 20 |
| Sprint Speed | 3 | 8 | 6 | 15 | 8 | 20 |
| Agility | 3 | 8 | 6 | 15 | 8 | 20 |
| Ball Control | 4 | 6 | 8 | 11 | 11 | 15 |
| Dribbling | 3 | 8 | 6 | 15 | 8 | 20 |
| Vision | 3 | 6 | 6 | 11 | 8 | 15 |
| Reactions | 4 | 3 | 8 | 6 | 11 | 8 |
| Composure | 6 | 4 | 11 | 8 | 15 | 11 |
| Finishing | 8 | 6 | 15 | 11 | 20 | 15 |
| Volleys | 4 | 3 | 8 | 6 | 11 | 8 |
Acceleration and Short Passing become cheaper. Balance, Composure, Vision and Shot Power cost more.
Scroll horizontally to see all columns →
| Attribute | 75 → 76 · Before, AP | 75 → 76 · After, AP | 85 → 86 · Before, AP | 85 → 86 · After, AP | 90 → 91 · Before, AP | 90 → 91 · After, AP |
|---|---|---|---|---|---|---|
| Balance | 3 | 6 | 6 | 11 | 8 | 15 |
| Composure | 3 | 6 | 6 | 11 | 8 | 15 |
| Vision | 4 | 6 | 8 | 11 | 11 | 15 |
| Shot Power | 3 | 6 | 6 | 11 | 8 | 15 |
| Volleys | 3 | 4 | 6 | 8 | 8 | 11 |
| Acceleration | 8 | 6 | 15 | 11 | 20 | 15 |
| Short Passing | 8 | 6 | 15 | 11 | 20 | 15 |
| Curve | 4 | 3 | 8 | 6 | 11 | 8 |
Sprint Speed and Agility become cheaper, while Dribbling and several passing and shooting attributes become more expensive.
Scroll horizontally to see all columns →
| Attribute | 75 → 76 · Before, AP | 75 → 76 · After, AP | 85 → 86 · Before, AP | 85 → 86 · After, AP | 90 → 91 · Before, AP | 90 → 91 · After, AP |
|---|---|---|---|---|---|---|
| Dribbling | 3 | 6 | 6 | 11 | 8 | 15 |
| Vision | 3 | 4 | 6 | 8 | 8 | 11 |
| Short Passing | 6 | 8 | 11 | 15 | 15 | 20 |
| Curve | 3 | 4 | 6 | 8 | 8 | 11 |
| Long Shots | 3 | 6 | 6 | 11 | 8 | 15 |
| Sprint Speed | 8 | 6 | 15 | 11 | 20 | 15 |
| Agility | 8 | 6 | 15 | 11 | 20 | 15 |
Heading Accuracy, Jumping and Strength become more affordable. Acceleration and Short Passing move into the most expensive tier.
Scroll horizontally to see all columns →
| Attribute | 75 → 76 · Before, AP | 75 → 76 · After, AP | 85 → 86 · Before, AP | 85 → 86 · After, AP | 90 → 91 · Before, AP | 90 → 91 · After, AP |
|---|---|---|---|---|---|---|
| Acceleration | 3 | 8 | 6 | 15 | 8 | 20 |
| Ball Control | 3 | 6 | 6 | 11 | 8 | 15 |
| Short Passing | 3 | 8 | 6 | 15 | 8 | 20 |
| Curve | 3 | 4 | 6 | 8 | 8 | 11 |
| Finishing | 6 | 8 | 11 | 15 | 15 | 20 |
| Heading Accuracy | 6 | 4 | 11 | 8 | 15 | 11 |
| Jumping | 4 | 3 | 8 | 6 | 11 | 8 |
| Strength | 6 | 4 | 11 | 8 | 15 | 11 |
Dribbling, Curve and Long Shots become cheaper. Agility has the largest increase: the example cost of one point rises from 8 to 20 AP.
Scroll horizontally to see all columns →
| Attribute | 75 → 76 · Before, AP | 75 → 76 · After, AP | 85 → 86 · Before, AP | 85 → 86 · After, AP | 90 → 91 · Before, AP | 90 → 91 · After, AP |
|---|---|---|---|---|---|---|
| Agility | 3 | 8 | 6 | 15 | 8 | 20 |
| Reactions | 3 | 4 | 6 | 8 | 8 | 11 |
| Ball Control | 3 | 6 | 6 | 11 | 8 | 15 |
| Composure | 4 | 6 | 8 | 11 | 11 | 15 |
| Long Passing | 3 | 6 | 6 | 11 | 8 | 15 |
| Dribbling | 8 | 6 | 15 | 11 | 20 | 15 |
| Curve | 4 | 3 | 8 | 6 | 11 | 8 |
| Long Shots | 6 | 4 | 11 | 8 | 15 | 11 |
Standing Tackle and Aggression become cheaper. Sprint Speed, Crossing and Sliding Tackle cost more.
Scroll horizontally to see all columns →
| Attribute | 75 → 76 · Before, AP | 75 → 76 · After, AP | 85 → 86 · Before, AP | 85 → 86 · After, AP | 90 → 91 · Before, AP | 90 → 91 · After, AP |
|---|---|---|---|---|---|---|
| Sprint Speed | 3 | 8 | 6 | 15 | 8 | 20 |
| Crossing | 3 | 6 | 6 | 11 | 8 | 15 |
| Sliding Tackle | 3 | 6 | 6 | 11 | 8 | 15 |
| Standing Tackle | 8 | 6 | 15 | 11 | 20 | 15 |
| Aggression | 6 | 3 | 11 | 6 | 15 | 8 |
Agility, Reactions, Ball Control and Long Passing become cheaper. Short Passing and Interceptions move from the cheapest tier to the most expensive.
Scroll horizontally to see all columns →
| Attribute | 75 → 76 · Before, AP | 75 → 76 · After, AP | 85 → 86 · Before, AP | 85 → 86 · After, AP | 90 → 91 · Before, AP | 90 → 91 · After, AP |
|---|---|---|---|---|---|---|
| Short Passing | 3 | 8 | 6 | 15 | 8 | 20 |
| Long Shots | 4 | 6 | 8 | 11 | 11 | 15 |
| Interceptions | 3 | 8 | 6 | 15 | 8 | 20 |
| Defensive Awareness | 3 | 6 | 6 | 11 | 8 | 15 |
| Strength | 3 | 6 | 6 | 11 | 8 | 15 |
| Agility | 8 | 6 | 15 | 11 | 20 | 15 |
| Reactions | 4 | 3 | 8 | 6 | 11 | 8 |
| Ball Control | 6 | 4 | 11 | 8 | 15 | 11 |
| Long Passing | 6 | 4 | 11 | 8 | 15 | 11 |
Interceptions, Defensive Awareness and Strength become cheaper. Acceleration and Standing Tackle become much more expensive.
Scroll horizontally to see all columns →
| Attribute | 75 → 76 · Before, AP | 75 → 76 · After, AP | 85 → 86 · Before, AP | 85 → 86 · After, AP | 90 → 91 · Before, AP | 90 → 91 · After, AP |
|---|---|---|---|---|---|---|
| Acceleration | 3 | 8 | 6 | 15 | 8 | 20 |
| Shot Power | 4 | 6 | 8 | 11 | 11 | 15 |
| Standing Tackle | 3 | 8 | 6 | 15 | 8 | 20 |
| Stamina | 3 | 4 | 6 | 8 | 8 | 11 |
| Aggression | 3 | 4 | 6 | 8 | 8 | 11 |
| Interceptions | 8 | 6 | 15 | 11 | 20 | 15 |
| Defensive Awareness | 6 | 4 | 11 | 8 | 15 | 11 |
| Strength | 6 | 4 | 11 | 8 | 15 | 11 |
All three changes are increases. No attributes become cheaper in this list.
Scroll horizontally to see all columns →
| Attribute | 75 → 76 · Before, AP | 75 → 76 · After, AP | 85 → 86 · Before, AP | 85 → 86 · After, AP | 90 → 91 · Before, AP | 90 → 91 · After, AP |
|---|---|---|---|---|---|---|
| Heading Accuracy | 3 | 4 | 6 | 8 | 8 | 11 |
| Sliding Tackle | 4 | 6 | 8 | 11 | 11 | 15 |
| Strength | 3 | 4 | 6 | 8 | 8 | 11 |
Crossing and Stamina become cheaper. Acceleration, Dribbling and Interceptions move into the most expensive tier.
Scroll horizontally to see all columns →
| Attribute | 75 → 76 · Before, AP | 75 → 76 · After, AP | 85 → 86 · Before, AP | 85 → 86 · After, AP | 90 → 91 · Before, AP | 90 → 91 · After, AP |
|---|---|---|---|---|---|---|
| Acceleration | 3 | 8 | 6 | 15 | 8 | 20 |
| Balance | 3 | 6 | 6 | 11 | 8 | 15 |
| Dribbling | 3 | 8 | 6 | 15 | 8 | 20 |
| Interceptions | 3 | 8 | 6 | 15 | 8 | 20 |
| Crossing | 6 | 4 | 11 | 8 | 15 | 11 |
| Stamina | 4 | 3 | 8 | 6 | 11 | 8 |
Ball Control becomes cheaper. The other four changes raise prices, particularly Standing Tackle.
Scroll horizontally to see all columns →
| Attribute | 75 → 76 · Before, AP | 75 → 76 · After, AP | 85 → 86 · Before, AP | 85 → 86 · After, AP | 90 → 91 · Before, AP | 90 → 91 · After, AP |
|---|---|---|---|---|---|---|
| Composure | 3 | 4 | 6 | 8 | 8 | 11 |
| Long Passing | 3 | 4 | 6 | 8 | 8 | 11 |
| Defensive Awareness | 3 | 4 | 6 | 8 | 8 | 11 |
| Standing Tackle | 3 | 8 | 6 | 15 | 8 | 20 |
| Ball Control | 6 | 4 | 11 | 8 | 15 | 11 |
GK Reflexes becomes cheaper. Acceleration, Short Passing and GK Positioning cost more.
Scroll horizontally to see all columns →
| Attribute | 75 → 76 · Before, AP | 75 → 76 · After, AP | 85 → 86 · Before, AP | 85 → 86 · After, AP | 90 → 91 · Before, AP | 90 → 91 · After, AP |
|---|---|---|---|---|---|---|
| Acceleration | 3 | 6 | 6 | 11 | 8 | 15 |
| Short Passing | 3 | 6 | 6 | 11 | 8 | 15 |
| GK Positioning | 3 | 8 | 6 | 15 | 8 | 20 |
| GK Reflexes | 8 | 6 | 15 | 11 | 20 | 15 |
GK Positioning becomes cheaper. Ball Control, Vision, Long Passing, GK Kicking and GK Reflexes require more AP.
Scroll horizontally to see all columns →
| Attribute | 75 → 76 · Before, AP | 75 → 76 · After, AP | 85 → 86 · Before, AP | 85 → 86 · After, AP | 90 → 91 · Before, AP | 90 → 91 · After, AP |
|---|---|---|---|---|---|---|
| Ball Control | 3 | 4 | 6 | 8 | 8 | 11 |
| Vision | 3 | 4 | 6 | 8 | 8 | 11 |
| Long Passing | 3 | 4 | 6 | 8 | 8 | 11 |
| GK Kicking | 3 | 6 | 6 | 11 | 8 | 15 |
| GK Reflexes | 6 | 8 | 11 | 15 | 15 | 20 |
| GK Positioning | 8 | 6 | 15 | 11 | 20 | 15 |
Specialization requirement changes
Attacking Positioning is removed from four specializations' requirements. A different attribute at the same 90 rating replaces it.
Scroll horizontally to see all columns →
| Archetype and specialization | Before | After |
|---|---|---|
| – Joker | Attacking Positioning 90 | Curve 90 |
| – Invader | Attacking Positioning 90 | Sprint Speed 90 |
| – Hunter | Attacking Positioning 90 | Balance 90 |
| – Runner | Attacking Positioning 90 | Aggression 90 |
The other requirements stay the same. Attacking Positioning remains an attribute in the game.
AP reset and compensation
EA scheduled the update and allocated-point reset by 22 October, 12:00 Moscow time. Each archetype's level and total AP are retained; only upgrades need to be allocated again.
Players who had already created a Pro were promised:
- 5,000 club coins.
- A 1.75× AXP multiplier for six matches.
Once new pricing applies, an existing build may need a different allocation: savings in some attributes may not offset increases elsewhere.
Sources: EA's official announcement and the community breakdown of pricing tiers and specialization requirements.
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