The Grounds after launch: fatigue, Kickabouts and EA plans
A review of the 2 October developer notes: confirmed fixes and features that were still being discussed.

EA published notes on the first weeks of The Grounds. It is useful to distinguish confirmed fixes from work still being investigated.
What EA said on 2 October
The developers confirmed that long-term fatigue returned to Clubs 11v11 in update v1.0.1. The notes linked this to feedback about larger squads gaining an advantage when stamina was unlimited.
They also listed fixes for five-star Skill Moves in street matches and high ping in some cross-region club matches.
What was still in progress
EA discussed winner-stays-on streaks, difficulties gathering players for Kickabouts and menu responsiveness. Some issues were being investigated or possible solutions tested, which did not mean a finished feature was available.
Incorrect pricing for some archetype upgrades was still under investigation in those notes. A separate announcement followed on 19 October. Our AP update article covers that planned recalculation.
What update v1.0.4 fixed
On 7 October, EA fixed a loading freeze when viewing an active club from a player profile. It also fixed certain interface transitions after matches.
This update did not change gameplay balance.
Comments 0
To post a comment, sign in.